this post was submitted on 14 Mar 2024
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[–] [email protected] 60 points 8 months ago (8 children)

For those wondering if this is under exaggerated, it's not. Now my experience is on the Switch.

This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)

Textures that are still in 4:3 and not 16:9

Random Texture floating when they shouldn't be

The lighting failing on the Bridges on the Naboo Map

And the FMV's being so compressed you can see the compression artifacting (and this is a game that ~34GB)

[–] [email protected] 29 points 8 months ago

Wow, that is... Bad.

[–] [email protected] 25 points 8 months ago (1 children)

Lol that FMV looks like it came from a long lost GBA Video release of Star Wars

[–] [email protected] 7 points 8 months ago

This is a frame, it cleans up in the next. However it is sooooo distracting.

[–] [email protected] 21 points 8 months ago (1 children)

And not to mention: the original versions actually run fine to this day. Pure money grab and they made the product(s) worse to do it.

[–] [email protected] 1 points 8 months ago

Headed for Tortuga.

[–] [email protected] 14 points 8 months ago (1 children)

The original games are about 4 GB each. Together they should be around 8 GB.

What the fuck is the rest of the size used for!?

[–] [email protected] 6 points 8 months ago (1 children)

My guess 4K textures or the 720p switch 🤣

[–] [email protected] 1 points 8 months ago

1080p (docked). So you'd plan for 1080p.

But you're actually probably at least partly right. I'm sure they've done at least some upscaling and stored at a higher res which may actually take up more space.

[–] [email protected] 11 points 8 months ago (1 children)

Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.

When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.

[–] [email protected] 8 points 8 months ago

Emulators don't take up that kind of space. In general, code makes up a small fraction of any game.

[–] [email protected] 4 points 8 months ago (1 children)

Wow this looks so disappointing.

It look like they just barely fixed controller support in the original.

I expected at least upgraded textures and particle effects.

Two Battle front let downs in a row (EA, and now this). 😞

[–] [email protected] 2 points 8 months ago

The controls are "fine" for the most part. If you were on an Xbox controller it would work. Space Battles in Battlefront II are an improvement, but the same treatment was never made to Battlefront 1. If I had to complain about anything, it's that the auto aim needs to be more sensitive and when you blast an enemy it auto locks on them like the console games. Mouse and keyboard this would be annoying but on controller it's necessary.

[–] [email protected] 4 points 8 months ago

Bugs with textures and lighting seem just the way I remember BFII.

34GB? Yowch.

[–] [email protected] 2 points 8 months ago (1 children)

Well I’m glad you laying it out for us, I’ve got a better idea what I’m dealing with. And it really does miff me on how unnecessarily wasteful the game is with storage

[–] [email protected] 2 points 8 months ago

Ditto, I sadly didn't go online so no comment there. Well I mean I tried once and I couldn't connect so I just jumped into instant action. But yeah the storage requirements are a bit unrealistic on Switch. I don't think you can even play it on OG switch without a Micro SD Card.

[–] [email protected] 37 points 8 months ago

The first review that came up for me:

This was not like the simulations.

[–] [email protected] 28 points 8 months ago (3 children)

Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation

[–] [email protected] 6 points 8 months ago

How hard is it to just release a game that works?

Harder than delivering shit and cashing in just as much. The grab&run simply is more profitable than actually putting in the work - especially since there seem to be no palpable negative consequences.

[–] [email protected] 4 points 8 months ago

I want to blame the company but from their point of view this business model works so I understand why it keeps happening.

Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.

There's also the culture shift of gamers defending broken releases with "at least they fixed it!" Or "they released a roadmap for future fixes" that encourages early releases.

[–] [email protected] 2 points 8 months ago

A game with a working version on the same platform and distribution program, no less!

[–] [email protected] 26 points 8 months ago (2 children)

Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I've come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.

The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive

[–] [email protected] 7 points 8 months ago

Nightdive, my beloved

[–] [email protected] 6 points 8 months ago

Sear the name Embracer into your mind. This is what's going to happen with any studio owned by them. This is what ruthlessly taking a blowtorch to all of your studios headcounts gets you.

Generally speaking, game devs never like putting out a bad product. It's a creative industry, and one that people go into because they love games (otherwise they'd be working in fintech where the pay is much better). I guarantee it was Embracer who made the call to launch this product in its current broken state, and probably also Embracer who put so little money aside for server infrastructure.

[–] [email protected] 16 points 8 months ago

and I bet this made bank, hence why things will never change with online game releases

[–] [email protected] 14 points 8 months ago
[–] [email protected] 14 points 8 months ago

I just want to give a shout out to the Star wars mod Galactic Contention for Squad. https://steamcommunity.com/sharedfiles/filedetails/?id=2428425228

It is a bit more involved than your typical battlefront match, but the reward is a Star Wars game we could have only dreamed of in the past. I can't overstate how good of a mod this is.

[–] [email protected] 12 points 8 months ago* (last edited 8 months ago) (3 children)

Laughs in dark forces remaster

[–] [email protected] 10 points 8 months ago

Night Dive should've been given some of these old Lucas Arts SW games. These were my childhood, and I've watched as Aspyr has been assigned game after game of my childhood to be released on modern platforms, and time and time again they either don't give enough of a shit to do anything more than get them running (sometimes barely that, Republic Commando runs worse on a switch than an original Xbox), or they're not given the proper time or financial budget to pull it off.

It's a crime.

[–] [email protected] 4 points 8 months ago (1 children)

I want to see Jedi Knight now

[–] [email protected] 2 points 8 months ago

I need Nightdive to do for Jedi Outcast/Jedi Academy what it did for System Shock.

Like goddamn it would be amazing.

[–] [email protected] 1 points 8 months ago

I was not aware this existed. Thanks for pointing it out! Added to wish list and waiting for sale :D

[–] [email protected] 9 points 8 months ago* (last edited 8 months ago)

Weren’t there a bunch of mods for the original releases that upgraded textures, added maps and factions and all that? Why would anyone buy these rereleases instead?

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