For the sake of starting some discussion around here, I'm a week 1 kickstarter backer who is still in love with this project AMA.
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Rock on, man.. I backed in early 2014, and it's honestly been such a wild ride throughout that time! Space Games have come and gone since then, and I've enjoyed my time with each and all of them, but nothing's held my interest quite like Star Citizen.
Even the janky fun present in the game right now blows most of the competition out of the water, for me personally. And the weekly videos into the development process (Jarod's the best!) are insightful and honestly enjoyable in and of themselves..
But it's absolutely not for everyone! But if people are honest with themselves I think they'll realize there's a reason people are dumping money into a project like this: it's got tons of promise, and there's quite a bit to show for it even now :)
Almost a decade … holy crap!
I tried the game about 3 years back and it was a glitch filled mess. How are you finding it now?
As a very early backer (2015), I still come back to the game once a year hoping that it is finally in a playable state, only to leave disappointed.
My current rig of an i7/3080ti/32gbRAM/NVMe had issues with walking around the station with a decent frame rate; after spending 20 minutes of trying to get my ship out of storage (not going to list the countless bugs there), I finally took off and was excited to leave orbit and fly around space…
Unfortunately my ship had another idea; it clipped me out of the captains seat and into high orbit; my ship kept flying its trajectory, while I slowly tumbled back into the planets gravity.
I hope that by 2035 we might see a stable beta release.
And I bet most of it has gone towards getting Chris Roberts a comfy nest egg for when he eventually decides he's got enough cash, cans the game, and runs away to some country without an extradition treaty to the US.
I love a good indie game crowdfunder, but at this point Star Citizen is effectively a triple-A game. In turn, this raises the bar for what we expect it to look like and deliver
Interesting, in that I feel that indie games are in general better products than "triple-A" games, sometimes this is still valid if you include early access indie games..