this post was submitted on 09 May 2024
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Helldivers 2
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You are describing balance, actually. If all weapons are viable and you're not punished for using one instead of another, it means that they each have their niche or they're balanced well. And the balancing target is the enemy.
It's easier to balance in a pve game because the AI behave predictably and have known stats. Tweaking AI and enemies is a good tool for pve balance, but only as it can allow some mechanics to be viable. Tweaking enemies will do nothing to balance weapons between themselves.
There is another balancing bullet too : making the game so easy that the relative power of weapons between themselves doesn't matter. But it cannot work with HD2 because the game is supposed to be hard.