this post was submitted on 01 May 2024
482 points (89.9% liked)
Funny: Home of the Haha
5478 readers
2 users here now
Welcome to /c/funny, a place for all your humorous and amusing content.
Looking for mods! Send an application to Stamets!
Our Rules:
-
Keep it civil. We're all people here. Be respectful to one another.
-
No sexism, racism, homophobia, transphobia or any other flavor of bigotry. I should not need to explain this one.
-
Try not to repost anything posted within the past month. Beyond that, go for it. Not everyone is on every site all the time.
Other Communities:
-
/c/[email protected] - Star Trek chat, memes and shitposts
-
/c/[email protected] - General memes
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Any code you can share? I'm interested in finally learning how to apply some simple geometry maths to my programming, but I failed math in school.
Check out 3d graphics related stuff, there's a ton of geometry used there, whether you're ray tracing or using 2d projection.
A ray tracer is basically made up of:
And that's basically it. It will be slow without optimizations but it's cool af seeing your renders. And you can improve on it from there if you want. Though a warning: you might get obsessed with analysing different visual phenomena and thinking about how to render something like that for a while after doing this, which might also lead to gaining a critical eye for where 3d engines fail to be accurate.