this post was submitted on 13 Jul 2023
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There are good mobile games out there. World of Goo, Little Inferno, Angry Birds, The Room, What the Golf?, Plants vs. Zombies, FTL, Genshin Impact, Jetpack Joyride, are good examples. There are also some ported games that are fantastic, like Minecraft, Papers Please, Roblox, and I'm sure countless others.
However, mobile devices don't have enough resources for many triple-A PC/Console games, they also don't have the ergonomics of a controller, and the screen is inherently too small for some games. Even if the technical issues could be mitigated, would you want to play something like Elden Ring on a phone? Likewise, would you want to play Angry Birds on your television? I think the best compromise is when mobile games are specifically tailored for the platform they are on. FTL and Plants vs. Zombies come to mind as great implementations. But if those type of games aren't something you like, then you're out of luck.
Wait FTL is on mobile? That sounds amazing..... dang it looks like it is ios only.
damn!! That was my reaction too. Well.. probably good thing it's ios only or I'd suddenly have a lot of time sitting in the bathroom.....
Afaik its for iPads only. Into the breach, however, is on mobile.
I don't think this is ever an obstacle when one of the most popular games out there is Stardew Valley, which can run on mobile without even straining it. There is a whole ecosystem of indie games that could be run on mobile just fine, but even indie developers are more likely to target PC as the primary platform.
As for ergonomics, that's pretty much a circular problem from games not being made for mobile in the first place. Games designed around touch controls, like Monument Valley, can have pretty good ergonomics. Those trying to emulate buttons and analog sticks, not so much.
Unfortunately, more than anything I believe the real obstacle is the culture created around apps, where users are driven away if they have to pay anything at all, and even a $20 price point is nigh unthinkable. So mobile games all lean towards microtransactions, which often makes the monetization of those games downright predatory, at expense of the fun. They look "free" until they trick the player into spending $100+
Most of your examples are not 'mobile games', they are actual games that are also available on mobile devices. That is a big difference in my opinion.