this post was submitted on 27 Apr 2024
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Rust
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@kaffiene @asdfasdfasdf by which i mean:
if you want to develop on the level of a engine, even if you're not makign a entire engine, Rust is IMO the most productive language. But these things also take a lot of time, which is why you don't see big games being finished. There are some like Tiny Glade where the devs built a entire custom renderer on the other hand.