this post was submitted on 27 Apr 2024
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Rust
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Ive used Rust professionally for six years now and have done many quick hacks. It is really easy to do. Basically just don't use references / clone everything to avoid lifetime and ownership issues, and use unwrap everywhere to avoid proper error handling. It's really that easy almost all the time.
The nice thing about that is once you're done with the prototype, just remove the unwraps and you can optimize stuff by removing the clones.
Well perhaps my experience in game dev and the OP's are just wrong
Hmm... Yeah both Rust and Go adherents seem unable to hear criticism which is unfortunate because they're good languages with a lot of strengths