Selfhosted
A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.
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Was that a mix of games being more involved and the way their server software was set up, from what you could tell, or...?
A bit of both. It really depends on the game. Some games are super simple, just launch an executable and hand out the IP. Others are needlessly complicated or just horribly coded. My example game is just an absolute mess all around even just as a player; running a server is no different. And since the actual game is all user-made, sometimes the problem is the server software, and sometimes it's how the mission you're running was coded. Sometimes it's both.