this post was submitted on 12 Jul 2023
166 points (94.6% liked)

Games

31990 readers
1 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago

The worst leveling system is pokemon. They have this beautifully crafted strategy game with advantages and counters that gets completely steamrolled by more levels = better in every way.

If enemies are a much higher level than you, they are impossible to fight, and enemies that are much lower are trivial and boring. The game only has a satisfying difficulty when enemie's power increases at the same rate as the player. This introduces so many design problems needlessly.

How can you balance a linear RPG so that players who blitz through the story, and completionists both have a satisfying experience?

How do you make an open world RPG that lets the player explore wherever they want, but also ensures they only ever run into enemies that are an appropriate level?

These XP systems where you become inately more powerful creates so many design problems. Games would be much better, RPGs included, if the designers didn't include XP leveling systems unless they really are adding something essential to this specific game.