this post was submitted on 10 Jul 2023
26 points (100.0% liked)

D&D Next - 5e Discussion

2396 readers
1 users here now

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 1 year ago
MODERATORS
 

I'll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I'll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks (though if you can respond to the suggestion with "at this point just play [different game] instead" then that's probably more than what I'm looking for!)

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

150ft/round is approx 13.2 sec per 100m which is very achievable for someone who's athletic. I'm not worried about max level barbarians, monks, or tabaxi being significantly faster than is plausible in reality: it's fantasy. Sure, imposing some kind of exhaustion penalty makes sense, but 5e rules for exhaustion are pretty severe, and the point is to not sideline characters who happen to be a bit farther away when combat starts. IMO giving exhaustion would just be another barrier to my players having fun, it would defeat the point of what I'm trying to achieve at my table. But if it works for you, that's great! I'm sure tables that want a crunchier and more realistic game would appreciate your version