this post was submitted on 09 Jul 2023
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Nim Programming Language

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/nim
 

I've finally managed to join this community from kbin, seems we were having federation problems with programming.dev.

So anyway, what sorts of projects are you all using Nim for?

Edit: Post isn't propagating. Maybe this edit will help?

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[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

Hey, small update I did end up trying a 3D style with vertex colors (no textures needed).

Office plant, right is decimated (only somewhat)
(I have uploaded 2 other images as threads so far, banana+peel and a scene with cartoonish UFOs and a badger+mushroom... also my new avatar)

I tried it with Naylib but vertex colors don't render properly. It seems to me like there may have been a Raylib regression unless there's something wrong or something I need to add to my own code. And that's using OBJ.

Godot 3.X could work, but there doesn't seem to be a way of importing that gives everything a common material aside from manually assigning them to every instance (unless there's a trick, perhaps mesh library that works without a gridmap, that I'm missing). Though I suspect multiple materials (say if I wanted matte+metal+glass) in one object that might be more difficult to have happen on import. With Naylib I should be able to export models without a material at all, at the very least.

EDIT: Also if this doesn't interest you (though it seems like it's right in-line w/OpenGL) a small thing to add is that it's neat how Kbin shows the other threads w/the same title as a crosspost. I'm not sure if I noticed it before, but it really works here.