this post was submitted on 16 Apr 2024
195 points (96.2% liked)

Games

16936 readers
356 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 8 months ago (1 children)

I'm not saying business majors shouldn't be involved at all, they just shouldn't be making major game design decisions that the people who have a passion for making a great game disagree with.

It all comes down to the main motivation for doing the work. If the passion guiding the overall operation is about making a great x, then IMO it is much more likely to succeed than if the passion is about making money from making x.

When it's a large company involved, that can be mitigated by finding people who are passionate about the x instead of just the money, but all the orders of "do it this less fun way because it will make us more money" can kill that passion over time or even just cancel out the positive effect that passion had on the game.

[โ€“] [email protected] 3 points 8 months ago

I'm reminded of the guy who busted his balls trying to get Fallout 1 to be a thing when Interplay had no faith in it, only to be "rewarded" by being overly worked and underpaid to rush out a sequel....

And the release parties for Tomb Raider that the devs literally weren't invited to, just suits and press people acting like they were the ones who made the game.