this post was submitted on 12 Jul 2023
166 points (94.6% liked)
Games
32980 readers
1016 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Whenever Soulslike mechanics creep into games in other genres, it makes the game less fun.
I have sort of an inverted souls hot take. My least favorite part is the souls games are boss fights, and eldin rings open world made the game's exploration and non boss progression too easy.
What mechanics are you talking about?
Not the op, but one mechanic I dislike is mobs spawn after you rest at a bonfire. If I want to take quit the game for the night, but haven't reach the next bonfire yet, then my choice is to forsake the progress or push forward for the next bonfire.
This mechanic serve it's purpose in games with linear level, but not so when become an open world.