this post was submitted on 03 Apr 2024
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I've been trying to learn a system language because it would enable me to access a whole new world of possibility for games, tools, and potential projects. My main problem when learning the language are:

  • can I write modern C++ code using the newer standards and still compile with libraries from older standards?
  • how do I even organize a C++ project? Look at the linked project, the CMakeList.txt is so hard to understand, the syntax looks so hard to write.
  • how do I install dependencies? You're going to laugh at me, but I always used languages with package managers and I looked again at the linked project, and they write a whole CMakeList.txt to import ImGui (GUI library I wanna try) but if you compare the structure of the files, it's different from the ones on the repository of ImGui.

As you see there are a lot of problems and it pains me to not be able to solve them because Rust is so unfun to use and work with! Do you think I should try C++, carry one with it?

Thanks, hector.

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[–] the_artic_one 3 points 6 months ago (1 children)

I have over a decade of professional C++ experience.

  • Most of my fellow developers are still wrapping their heads around C++11.
  • I've never used cmake and have no idea how, it's always been something custom or something generated by an IDE (usually VS, not vscode, I'm talking about the gigantic purple monster).
  • Download source or even binaries and check 'em in. I had never even heard of package management until I started working with other languages more.

Some of these situations are probably better outside of my industry (gamedev).

[–] lysdexic 4 points 6 months ago (1 children)

I’ve never used cmake and have no idea how,

That's odd. CMake is the de facto standard in C++. Even Visual Studio supports CMake, and perhaps the best IDE for C++, CLion, is basically built around CMake.

What exactly have you been doing in that decade of experience working with C++?

[–] the_artic_one 1 points 6 months ago

Like I said, game development. For example, I know Unreal's build system pretty well and that's a bunch of batch files, C#, and nmake that gets generated automatically.