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Indie developer has a plan to keep parts of his game secret, even from data-miners
(www.gamefile.news)
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It's a fun idea, I guess, but I don't know how happy anti-virus kinda services are with having loads of very encrypted and obscured blocks of data.
It's a bit of a "trust me bro" situation where he claims he's just hiding secret levels and stuff - and isn't also secretly side-loading malware or something like that
Anti viruses won't care as it won't be injecting executable code. But the whole idea won't work. To decrypt AES you need some sort of a secret key or certificate. So the game will have to have it bundled. Thus anyone with enough skill will be able to extract such key or certificate and decode resources themselves. Encryption will not provide any protection.
How do you know parts of the encrypted stuff isn't executable code? Like is he has secret levels with secret functionalities then part of whats encrypted might get executed, or interpreted and executed or something like that.
If he's going out of his way to hide and encrypt secrets, I wouldn't be surprised if parts of his gameloop are obfuscated as well. And if Anti viruses detect high levels of obfuscation, that just raises flags as probabilistic malware
Modern CPUs and operating systems have distinction between data and code in memory. Usually only privileged processes have the right to make data executable. If you load some random stuff into memory and tell your CPU to execute it as a code, you'll get nuked by OS.
Not true. Only kernel can mark memory page as executable, but any process can request to kernel to do so. This is why JIT compilers work.