this post was submitted on 01 Apr 2024
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[–] [email protected] 8 points 7 months ago (2 children)

It's pretty sad. I'm pretty sure it's because of the crazy high skill-cieling. New players come in, get their cheeks pounded, then leave because getting good at the game is a lot of work. The number of skilled players grow and the number of lower-skilled players shrinks until the game is all but dead.

I still play Half-Life's multiplayer occasionally. Quake 1 was always my favorite, but now the closest games we have that aren't dead are Quake Live and TF2 :/

[–] [email protected] 6 points 7 months ago (1 children)

Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.

It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.

[–] [email protected] 5 points 7 months ago

CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.

That, and in boomer shooters (at least in 1v1s / 2v2s) there's the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it's relatively easy to turn the tide the next round with pistols or cheap SMGs.

[–] [email protected] 3 points 7 months ago

Xonotic never has that big of a player base but among arena shootes (like actual ones) it definitely has the most consistent playerbase.

Also it is a blast.