this post was submitted on 01 Apr 2024
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[–] [email protected] 22 points 7 months ago (1 children)

The death of the multiplayer boomer shooter (or crack shooter, if you will) is a real shame. They just never really maintained a presence and I’m not sure why. The most recent one I can think of was Quake Legends, which I actually thought was really good! I think the monetary approach behind it was just off.

It’s funny, back then the assumption was that these ultra fast twitch games would be the whole future, and you’d kind of assume that’s what people would gravitate to, and now the most popular competitive FPS is CS:GO by a margin - a pretty slow burn tactical game lol

[–] [email protected] 8 points 7 months ago (2 children)

It's pretty sad. I'm pretty sure it's because of the crazy high skill-cieling. New players come in, get their cheeks pounded, then leave because getting good at the game is a lot of work. The number of skilled players grow and the number of lower-skilled players shrinks until the game is all but dead.

I still play Half-Life's multiplayer occasionally. Quake 1 was always my favorite, but now the closest games we have that aren't dead are Quake Live and TF2 :/

[–] [email protected] 6 points 7 months ago (1 children)

Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.

It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.

[–] [email protected] 5 points 7 months ago

CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.

That, and in boomer shooters (at least in 1v1s / 2v2s) there's the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it's relatively easy to turn the tide the next round with pistols or cheap SMGs.

[–] [email protected] 3 points 7 months ago

Xonotic never has that big of a player base but among arena shootes (like actual ones) it definitely has the most consistent playerbase.

Also it is a blast.