this post was submitted on 22 Mar 2024
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Gaming
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The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.
The emulated setup is probably bypassing some of this, which would likely have a "safety" zone it never leaves to make sure the performance is always smooth and the battery isn't being drained too fast, and it's likely pretty conservative.
The Quest 3 does the same thing and using some tools, you can adjust the hidden visual settings of a game to make it look better or run faster at the cost of some more heat and battery usage. Natively, it really holds back what it will allow the software to do with the hardware because it's focused more on battery life, and cranking up, say, Wrath of Asgard 2, you might only get an hour of battery but it looks and runs way better.
I agree, but I mean... Nintendo's primary audience are children and adults who aren't necessarily tech savvy. The Deck's primary audience is practically the exact opposite. Having it work is more important than squeezing out every last ounce of power for most consumers. The same applies to the Quest (though it is much simpler to unlock that power if you're a dev or power user than a Nintendo product).
I love the phrasing in the parentheses, which can be read as saying you're either dev/power user OR a Nintendo product.