this post was submitted on 18 Mar 2024
678 points (99.4% liked)

Games

31990 readers
1 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Valve announced a replacement feature for both Family Sharing and Family View. Currently in beta.

Features:

  • up to 5 members
  • game sharing
  • parental controls
    • allow access to appropriate games
    • restrict access to the Steam Store, Community or Friends Chat
    • set playtime limits (hourly/daily)
    • view playtime reports
    • approve or deny requests from child accounts for additional playtime or feature access (temporary or permanent)
    • recover a child's account if they lost their password
  • child purchase requests
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 7 months ago (1 children)

who claim Steam does nothing with its 30%

I don't think that's the argument against it. Just that it's inordinately high. But Valve is a corporation so not unexpected.

[–] [email protected] 6 points 7 months ago (1 children)

The 30% it's always been the standard though, so not just Valve. That figure comes from retail, where 30-50% is still standard practice. You could argue that retail has higher costs, therefore needs the higher cut, but when Valve created Steam, they probably went with what worked.

What I really hate about Steam and all online shops, is that you can't resell something you purchased second hand. If I can resell my physical copy of a game or movie, I should be able to do the same with the digital version. Also the fact that they can remove access to the product you bought whenever they want. In my opinion, we need a law that specifies that what you buy is yours, and you get to do whatever you want with it, even if the manufacturer doesn't like it.

[–] [email protected] -1 points 7 months ago (1 children)

Valve is in a really dominant position and has almost always been, so they got a lot of sway on what the industry standard is. So can't really blame other corporations here for the 30%.

they probably went with what worked.

That's one way to say it. I think early on they had the cost advantage to retail and needed to convince people to buy digitally instead of traditionally, so lower cut. But of course they, as any company, would keep it near to as high as possible while being competitive. I'm not trying to shit on Valve by saying that, it's just how it works for any company.

What I really hate about Steam and all online shops, is that you can’t resell something you purchased second hand.

I think that was actually one usecase for NFTs or whatever. There was much talk about it a while back but after the whole jpeg fiasco and shitcoin stuff I think it was all killed off.

[–] [email protected] 2 points 7 months ago (1 children)

You realize there have been payment processors and retail stores long before valve existed right? And markups/cuts have always been commonplace.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

Friend, I don't know if you noticed but we're talking specifically about game distribution platforms here. I really don't know what you thought your comment would add to the discussion. What next, you're going to tell me that money existed before Steam too lol.