this post was submitted on 16 Mar 2024
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Rimworld

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I'd like to use a mod that allows me to create crafting bills that only trigger when I have more than X resources in storage. As an example, if I set up a bill that requires 4 Components, I'd like to set a limit of 50 Components, so that items only get crafted, if I have more than 50 Components in storage. Does anyone know of a mod that allows this constraint to be set?

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[–] [email protected] 6 points 7 months ago

The mod Everybody Gets One adds a "With surplus" conditional but it only works with recipes that take one ingredient.