this post was submitted on 14 Mar 2024
784 points (98.3% liked)
PC Gaming
8615 readers
671 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Actually earned profit too
What does that mean? They take a cut of every game sold, they didn't make that product. They make the platform the games other people made are sold on.
It's a good platform nonetheless, but IDK how much of it is actually "earned" as opposed to just a big cut taken from someone.
It's well known that server infrastructure and software development is free
I never said those things were free. I did say the platform is good, but their income is from the games sold on the platform that other people made.
I don't know what metric would properly capture money/time spent on infrastructure and servers, but I don't think it's "money per head" if that money is from games sold and doesn't strictly relate to how good their platform performs.
If games company's could make more money by not releasing on Steam, they would. The fact that they accept the 30% cut means that Steam is in fact leading to more sales for those developers and thus earns its cut. No one HAS to sell their product on Steam, PC's are a completely open marketplace