this post was submitted on 10 Mar 2024
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Late Stage Capitalism
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While the vid is talking about disk space, I find that the games are also getting way too big in terms of length with most of the game just being filler. This is especially true for open world games where there's very little actual content to be had. Most of the game ends up being repetitive fetch quests, or grinding for levels with a handful of hours of actual story sandwiched in here and there. Once in a while you see a game that can genuinely justify its length, Last of Us series is a good example of this, but more often than not games feel long for the sake of being long. Another aspect I've come to resent is how games have to pile on different mechanics like crafting because it's just what's expected. A lot of the time it doesn't really add anything and just forces you to do more scavenging quests.
Nowadays, I pretty much exclusively play indie games precisely because they tend to be shorter and more focused. Sometimes less really is more. Viewfinder is the latest game I've played. It's like 6-8 hours in length, and it's just perfect.