this post was submitted on 10 Jul 2023
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D&D Next - 5e Discussion
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I counter that by counting both the original turn and the delayed turn against spell duration. It lets people continue delaying (I’ll even let them go back to the top of initiative order in the following round if they want) without breaking spell duration too much.
For example:
Sounds like a lot of tracking to me. But whatever works for you
I track how long spells or conditions last by just scribbling down the condition and a duration on my initiative sheet.
For example if the Barbarian rages I’ll just write “Rage - 10” and each round I add a tally, when we hit 10 it’s over. So there’s no “extra” tracking, if someone delays their turn I just add a tally mark.
It might be a bit harder on digital tabletops if you have to go in and edit things.