this post was submitted on 07 Mar 2024
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[–] [email protected] 24 points 8 months ago (3 children)

This is a dumb take.

If there was a gun that 1 tapped every enemy in the game and had infinite ammo and maybe even auto aimed for you, that would suck a lot of the fun out of the game wouldn't it?

Would you not want that gun to be nerfed or would you want every gun in the game to become a 1 tap super weapon?

[–] [email protected] 1 points 8 months ago (3 children)

that would suck a lot of the fun out of the game wouldn't it?

Good thing you get to choose which gun you use. I personally would love that weapon. I've got two kids and a full time job. I need a nerf mode. The rest of y'all can use whatever other guns you like. But give me the BFG and let me have my fun.

[–] [email protected] 4 points 8 months ago

That's what the difficulty mode selection is for. If you want an easy One-Shot experience just play on the easier modes. Overpowered over tuned weapons just create assholes in the higher difficulties kicking people out of games for not taking "the correct" load out.

Those of us with a little more time or a little more skill or a little more both enjoy the harder difficulties actually being... Difficult. Imagine that, the correct place to give people the ability to have a Nerf mode is in the difficulty slider which thankfully the developers have done!

Instead of complaining about weapon balance just turn down the difficulty and enjoy your easy experience

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (1 children)

This game has like ten difficulty options. If you need the BFG on easy mode then you probably are just bad at videogames.

[–] [email protected] 0 points 8 months ago (2 children)

So what. Let me be bad at video games and still enjoy it. Not everything needs to be a side hustle, maxed out, semi-pro, rise and grind. I just want to have a hobby, even if I'm shit at it forever, because it's fun.

You should try it sometime. It's a much less stressful and actually enjoyable way to live.

[–] [email protected] 13 points 8 months ago

Yea, that's why difficulty easier than "impossible" and "helldive" exist, so that you can enjoy the game on your time.

But when other players want their guns to be of roughly equal value, so that they don't feel pressured to not take the meta, that's not a bad thing imo

[–] [email protected] -3 points 8 months ago

Nope, I want a balanced sandbox. If I went into a lobby and everyone was using the 1 tapper (because why wouldn't they) Then the game would be way too easy and I would have to do closed lobbies and go out of my way to find people that want to run the game without the 1 tapper, just to have fun.

If you're bad at games you can just play on easy mode.

[–] [email protected] 0 points 8 months ago (1 children)
[–] [email protected] -3 points 8 months ago (1 children)

Eh...it's sort of a valid argument..however...it's like instagib in unreal. It was one of the funniest game modes in the game.

Instagib on low level enemies would be fun as hell...then the boss spawns show up and obliterate you...that's how I thought this game was going to go.

Now it's really a game of find more ammo and run from anything with armor until your strategems recharge.

[–] [email protected] 4 points 8 months ago (1 children)

No part of that guy's comment is valid. He's not even the barest bit subtle about how badly he is distorting the facts.

Nobody is talking about any of these things: a gun that 1 tapped every enemy, infinite ammo, auto aiming, wanting every gun to become a 1 tap super weapon. It's not even part of the discussion. All of these are imaginary things this person made up. Somehow people are just looking at it and nodding instead of calling out the bullshit.

[–] [email protected] -4 points 8 months ago

The guy I replied to said it's always better to buff under performing weapons than nerf OP weapons. I employed a line of logic called a "logical extreme" where I devise an extreme scenario that both follows the original logic and is also an untenable position, thus showing that the original logic does not hold up and therefore shouldn't intrinsically apply to the realistic scenario.

Because in both my extreme and the real scenario, you have a weapon that was so good it made most other weapons not worth using and made the game easier than intended. In that scenario you could either go and buff almost every other weapon in the game and then make sweeping enemy balance changers to make them harder in the face of all the buffs, or you can simply nerf the one OP weapon. And I think the more sensible option is clear.