this post was submitted on 22 Feb 2024
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[–] [email protected] 9 points 9 months ago (3 children)

I wonder if there's an RPG out there that has complicated and precise rules for diplomacy, but then once combat starts you just make one roll to see who wins.

[–] [email protected] 7 points 9 months ago
[–] [email protected] 6 points 9 months ago

I'm not sure it scratches the itch for you, but you can play Shogun: Total War this way. You can manually direct your army in battles if you want to, but it makes the game take waaay longer (and I usually do poorly). Or you just auto-calculate the results of the battle and you get back to farming resources and taking over your neighbor's territory.

[–] [email protected] 4 points 9 months ago (1 children)

Be the change and send me a copy

[–] [email protected] 3 points 9 months ago

One idea I had for diplomacy is to have a triangular battlemap where the corners represent logos, ethos, and pathos, but I'm not really sure what to do beyond that. Should there be some kind of elemental rock paper scissors going on? Or people are just weak to certain types of arguments? As much as I like the idea of making a complicated system for arguments, I'm sure someone else has done it better and I don't know how to find it.

There is Dungeons and Discourse, based on this and this comic. One version here and another here.