this post was submitted on 22 Feb 2024
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Steams cut off that, at just the $3 million mark, is $450 million. This is $900,000 per game.
People wonder why other companies wanted to make their own launchers. They leave millions on the table by having steam 'handle' things.
This is also why Valve isn't that inclined to pump out tons of new games.
A game like Palworld, which as of 3 weeks ago, has sold 12 million copies would end up making Valve somewhere in the neighbourhood of $72 million as of the end of January.
Steam offers many services to users and developers more than just being a simple storefront. They didn't become top dog by virtue of being early, there are plenty of competing launchers that do not offer even a tenth of what steam offers.
I feel like a lot of people, myself included, forget that there's all kinds of software and such available on steam. Their main thing is games, but they have stuff like Blender (which is free), Vegas Movie Studio or whatever it's called, and a bunch of others. Don't they also have movies, or am I wrong on that one?
They used to have purchases of "streaming copies" of movies, which is the same thing as setting your money on fire, but they don't do that anymore.