this post was submitted on 15 Feb 2024
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Rumors of Xbox not wanting to continue their hardware are now confirmed to be false.

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[–] [email protected] 13 points 8 months ago (1 children)

The biggest jump in the current consoles was the load times. I don't think there's anything the next gen could do to impress.

[–] [email protected] 1 points 8 months ago (2 children)

Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections

[–] [email protected] 1 points 8 months ago (1 children)

That is beyond optimistic for consoles. Maybe three or four more generations worth.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

[–] [email protected] 1 points 8 months ago (1 children)

That sounds a lot like the jump from HD to 4K. Which is to say a lot less impactful than the previous jumps and tech. And something a lot of people might not even notice.

Are there other benefits to this? Like less work for developers?

[–] [email protected] 2 points 8 months ago

A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.