this post was submitted on 15 Feb 2024
97 points (83.0% liked)
Games
31990 readers
2 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't know why you were being downvoted. It's true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.
Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two... like with Hogwarts Legacy.
It’s funny that you enjoy these settings.
Personally I hate these as I’d just want to play the game the way the developers wanted me to play it. I hate that PC influence.
I guess everyone is different 😅
So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are "how the developers intended".
I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.
You have a point.
Personally, I was mostly thinking about these options for games developed mostly for consoles.
It’s true that I hadn’t taken into account that some games are developed for pc and downgraded for consoles.
Still, even for such a game I would want the developers to think about their perfect ratio between fidelity and performance.