this post was submitted on 04 Jul 2023
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D&D Next - 5e Discussion
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I firmly disagree with that. It's less obvious how you fight magic, but most importantly I think most people feature a work inherently skewed in favour of players. By this I mean that players with a spellcaster (or several) in the world will have an easier time using magic than their enemies or actually anyone who doesn't wield magic by itself. This is a bias, some kind of "magic is exceptional, but somehow your party has more spellcaster than a duke can find".
I feel like most people expect their party to be way over levelled relative to the actual adventure tier. In fact, most people seem to think in a Tier2 adventure context against a tier3 party. Or tier 1 context vs a Tier2 party.
Look at most movies, and you'll see heroes with no powers do heroic things.
I'm not really sure what you mean you disagree with. I think we're talking at cross purposes here, because I'm not quite getting where you're going with what you're saying.
The thing about movies and other pieces of narrative fiction is that the writers can and very often do arrange the narrative so that the main characters are more able to evenly contribute, despite having wildly different capabilities. Like how Vision got stabbed at the beginning of Infinity War and was weakened for the whole movie, or how Dr. Strange got stuck holding back water during the final fight in Endgame, or how characters like Superman and the Flash constantly job and forget powers they have or that they're also geniuses, or half the enemies inexplicably have a supply of Kryptonite, so that Batman has something to do. And even then, there are clear differences in what they achieve: Thor's arrival in Infinity War was a "the day is saved!" moment, no one reacts to Hawkeye like that. Superman gets movies about him saving the world by himself, while Batman on his own usually just saves Gotham.
When you put these characters together in the same game for players to pick from, you have to make them more balanced, that's why games like Injustice have plot points where some characters get powers or Superman is weakened by Kryptonite or they just hand-wave things and put characters on roughly the same level. And D&D tries to do that too, they just do something of a half-baked job at it, as the OP is showing. Because if you try to address it narratively like a movie does, the caster players will rightfully feel unfairly targeted: "Wow, this enemy also knows countermagic/has an antimagic item/has magic resistance?"