this post was submitted on 13 Feb 2024
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Games

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[–] [email protected] -3 points 9 months ago (1 children)

It's hard to feel pity for the creatives who sign on to work for the huge evil megacorps.

[–] [email protected] 0 points 9 months ago (1 children)

Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.

Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.

[–] [email protected] 0 points 9 months ago (1 children)

often requires biting the bullet and doing something like working for a big soulless company

No, it really doesn't. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it's getting easier every day.

[–] [email protected] 0 points 9 months ago (1 children)

A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.

Citation needed, ESPECIALLY with regards to it "getting easier every day" to earn a decent living making video games... or as an artist in general.

[–] [email protected] 0 points 9 months ago* (last edited 9 months ago)

Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.

In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.