this post was submitted on 09 Feb 2024
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I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn't figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! ...Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. "To parry, push the control stick toward the enemy and press the light attack button!" I interpreted that as "just make sure you're facing the enemy and time the button press right." when they meant "Push the stick in the direction of the enemy and press attack AT THE SAME TIME."

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[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (1 children)

Deathwing

That one is new to me, so I must have quit before 2020.

I have a lvl 15 Brightwing myself (it probably isn't the cap anymore). definitly my favourite healer along Uther.

Back in the day a couple of buddies from StarCraft an other games were trying to get into competitive after the HotS beta and it was a lot of fun for a while. But over time it just felt like Blizzard really pivoted to balancing the game around low elo QM games, which left more and more heros unviable for competitive play. It just took the fun out of it. And of course the entire lootbox shit, I hate it.

But maybe I'll spin up over the weekend.

[–] [email protected] 2 points 10 months ago (1 children)

Yeah, he was one of the last heroes to get added. The devs knew the writing was on the wall so they focused on adding fan-favourites before the game went into 'maintenance mode' and wouldn't get new content, so we have Deathwing and Hogger (and they're both great)

Also yeah there's no level cap on heroes anymore, I have Brightwing over level 200, she's absolutely great

Ironically I found the game had the opposite balance issues before going Maintenance Mode- too much focus on high level competitive play which was getting super ultra hard stomped by Genji and Tracer plus a support. The day our competitive leagues were officially canned, then we got what I vividly recall was the best balance patch ever that made QM and draft league games so much more open-ended and fun to play.

[–] [email protected] 1 points 10 months ago

Yeah, I remember Genji and Tracer. I suspect they were left a bit overpowered to push players to overwatch at the time. But they are both high micro, high mobility heroes, so I get they are hard to balance.

I think my biggest pet peeve was when they effectivly removed stealth by changing the effect from the decades old, proven StarCraft kind ... to basically a milky outline. And at the time stealth heroes were already terrible in competitive play.

But I should probably stop being salty about it and try it out again. It's actually still installed, lol