this post was submitted on 07 Feb 2024
282 points (84.1% liked)

Games

31990 readers
3 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 9 months ago (1 children)

I'm kinda curious in what way Zelda (assuming TOTK) has more depth. Combat wise HP has stealth, an attack typing system, comboing, special moves, and more if I recall correctly. TOTK does have a variety of weapons and you can craft weapons, but it generally boils down to just whacking away at things. You could also mention the ability to make vehicles/automaton, but the time to build things (until you find ultra hand?) mixed with limited resources made that more of a pain/chore than fun.

I could go into other mechanics, but ultimately I think TOTK would be rated worse if it wasn't for the Zelda branding carrying it.

[–] [email protected] 2 points 9 months ago (1 children)

You aren't wrong, there was an unpopular opinion thread some weeks ago and several zelda fans called both BOTW and TOTK just ubisoft open worlds with a zelda skin. They are both carried by their IP (even though I love these 2 zeldas), the worst Zelda (Skyward Sword) still sold 4.15 million units, just counting the HD version, the Wii version sold 3.67 million.

[–] [email protected] 1 points 9 months ago

Haha I appreciate the comment and the ability to call them out even though you like them.

I just wish I felt the same. The longer they've been out the more I realize that we probably won't get a more traditional zelda ever again. I think the thing I liked about zelda up to BOTW was that the world itself was a puzzle. Figuring out how to navigate and open up new areas was part of the fun and challenge to me. Not to mention dungeons being larger and more intricate puzzles than anything you come across in BOTW and TOTK.