this post was submitted on 05 Feb 2024
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Gaming

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[–] [email protected] 43 points 9 months ago (4 children)

Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.

[–] [email protected] 48 points 9 months ago (2 children)

I have never in my life seen someone refer to CRT TVs as crtvs and it's really fucking with my head lmao

[–] [email protected] 14 points 9 months ago (2 children)

It's a habit I picked up from my dad lol

He always called them crtvs because he thought the "tube" part of cathode ray tube was unnecessary when using the acronym. You know it's a tube because what else would a cathode ray be in?

[–] [email protected] 8 points 9 months ago

I liked it better when I thought it meant Cathode Ray TubaVision

[–] [email protected] 3 points 9 months ago

I like it. Gonna use the one other time this possibly comes up in my lifetime.

[–] [email protected] 3 points 9 months ago (4 children)
[–] [email protected] 2 points 9 months ago

Good name for an android porn site!

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

Emulators have filters for that, though.

Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.

[–] [email protected] 1 points 9 months ago (1 children)

I think it depends... Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky

[–] [email protected] 1 points 9 months ago

Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.

[–] [email protected] 1 points 9 months ago

Composite connections more than CRTs. An RGB SCART connection reveals so many sins.