this post was submitted on 31 Jan 2024
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It's a shame you're being downvoted; you're not wrong. Fixed-function pipelines haven't been a thing for a long time, and shaders are software.
I still wouldn't expect a threadripper to pull off software rendering a modern game like Cyberpunk, though. Graphics cards have a ton of dedicated hardware for things like texture decoding or ray tracing, and CPUs would need to waste even more cycles to do those in software.