this post was submitted on 31 Jan 2024
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Dungeons and Dragons

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[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

5e i’ve actually come to really appreciate. It’s just crunchy enough while also leaving room for interpretation and bending in a way that 3.5 I felt just didn’t really invite. Obviously you can do whatever you want, the goal is to have fun, but certain systems invite more shenanigans than others. And I personally like allowing shenanigans. My players get the most invested when they throw out an absurd idea and I immediately start walking them through how we are going to resolve it.

Maybe I have just gotten more experienced with TTRPG‘s and more comfortable going off the cuff, but I really do feel like 5e opened that door in a more inviting way if that makes sense.

That being said, I will always appreciate how with 3.5 it’s pretty difficult to come up with a situation that there isn’t an explicit rule for!

[–] [email protected] 1 points 7 months ago

2.5 was my fave. I never got into anything after it (at least pen-and-paper)