this post was submitted on 30 Jan 2024
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It become open source just last week. Currently don't have Linux version but soon it will have. Linux Roadmap issue

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[–] [email protected] 20 points 10 months ago* (last edited 10 months ago) (2 children)

So... after 9 years the guy finally realized that web technologies aren't good for something that should be fast and handle large files. And he seems to be aiming towards some collaborative / cloud money grab.

[–] [email protected] 15 points 10 months ago* (last edited 10 months ago) (2 children)

... and he goes on to use Metal of all things, instead of Vulkan/MoltenVK, smh. I wouldn't expect the Linux version to see the light of day anytime soon.

[–] [email protected] 7 points 10 months ago

Well I guess he did it because it’s easier 😂 I don’t even get why this project exits, the gains over Sublime Text are minimal and people tend to go with VSCode because it’s free or some Jetbrains product for serious work because it’s way superior than all the other options.

[–] [email protected] 1 points 10 months ago (2 children)
[–] [email protected] 4 points 10 months ago

It's macOS's graphics API, like how Windows has DirectX and Linux has Vulkan.

[–] [email protected] 1 points 10 months ago (1 children)

Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.

The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source

[–] [email protected] 1 points 10 months ago (3 children)

opemgl vs vulkan whays better?

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.

In other cases you probably want OpenGL because older GPUs don't support Vulkan and usually you want to include as many users as possible.

[–] [email protected] 1 points 10 months ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[–] jeremyparker 10 points 10 months ago (1 children)

It's a code editor with no Linux version. It can go on the shelf next to Arc, the browser "for tech people."

[–] [email protected] 3 points 10 months ago (1 children)

Linux support is coming, they haven't released version 1.0 yet

[–] [email protected] 0 points 10 months ago

And by that point this will no doubt be relegated to obscurity, kinda like atom