this post was submitted on 28 Jan 2024
51 points (89.2% liked)

Dungeons and Dragons

11128 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 2 years ago
MODERATORS
 

I've been a DM for about 3 years, and have predominantly run one-shots and short campaigns in DnD5e and PF2e. I have a player who persistently builds primary caster based characters, but then won't do anything in combat but "I stab it with my dagger." They rarely use cantrips, and basically won't cast a leveled spell unless I suggest it immediately before their turn. They seem to enjoy playing despite the fact that they're far too squishy to be a front-line melee character and don't utilize most of their class features. I've talked with them explicitly about how their play style seems to be discordant with the kind of play they want to do, and that maybe next time they should try a paladin/champion or a fighter/rougue subclass with some minor casting. They agreed at the time that sounded like a good idea, but low and behold showed up to the next one-shot with a primary caster, and over 3 hours of play and 3 combats never cast a single spell, including a cantrip.

I enjoy playing with this persons as a whole. They are engaged in the fiction, and are particularly engaged during exploration activities. They tell me they also find combat quite fun, and they are requesting I run a mega dungeon in the near future.

As a general rule, I like to let people play how they have the most fun, but issues have arisen with this play style. Namely, all of my TPKs have been associated with this player charging a squishy character directly up to a significantly stronger villain and continuing to stab it with a dagger until they went down, significantly hindering the party in the action economy and resulting in a TPK. I feel I have to intentionally weaken all of my encounters to keep the party feasible in the face of such mechanically poor combat choices.

What else can I do to help drive this individual towards melee builds, and/or help encourage them to change their play style to better suite the caster classes they choose?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 11 months ago (1 children)

It's a tough spot to be in, having tried to coach them towards what would work. They might find being a martial class if they see great success in it. Perhaps a one shot where the players are all some martial build, to show how successful their playstyle would be with the right tools.

Another idea is to suggest classes like Monk or a psywarrior which can use "magic" but are more durable to hits and can skip their powers without losing 80% of their contribution to the fight.

Finally you can lean into it and have them play characters that are conscientious objectors to magic or are scared of it but they have a gift/been railroaded by their guardians. The party can adapt and roleplay around it and maybe encourage the player (in character no less) to use their abilities.

Hopefully one of these helps!

[–] [email protected] 6 points 11 months ago

I mean, from what OP said it kinda sounds like the player wants to be a Sparking Targe Magus to me and just doesn’t know it exists