this post was submitted on 27 Jan 2024
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Gaming

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[–] [email protected] 70 points 10 months ago (1 children)

It is fun. Of you played Ark it has the same vibes minus the 12 hours of berry hasting to catch one Dino.

[–] [email protected] 33 points 10 months ago (4 children)
[–] [email protected] 22 points 10 months ago* (last edited 10 months ago) (1 children)

As someone who spent tens, maybe hundreds of hours on ark... It's so much more fun than ark. I have some good memories from that game, but it's so not worth logging in every single day to feed the dinosaurs

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago)

It's Ark, but with all the terrible mechanics and blatant playtime stretching removed. The longest anything takes in Palworld with default settings is hatching a large egg, which is entirely passive and caps at 2 hours on Normal (according to the settings page, but I've yet to see a hatch timer longer than 30 minutes), and even that can be greatly sped up by matching the egg's preferred climate with a heater or cooler next to the incubator. Most things that require player intervention take minutes at most. After Ark's "this basic task takes hours, you have to be there for the whole process, and any mistake means you might as well start over", this game is a breath of fresh air.

Definitely room for growth though, especially on the automation and AI side of things. Even in its current state it's still one of the best survival games I've played in years. Between it and Enshrouded, 2024 has already spoiled me.

[–] [email protected] 14 points 10 months ago (1 children)

From what I've seen, it's like Ark + Breath of the Wild.

[–] [email protected] 7 points 10 months ago (1 children)

they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently

like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up

[–] [email protected] 4 points 10 months ago (1 children)

That's my biggest standout point too. They choreograph exactly what points of the game could be micro transacted... And then they don't.

Purple tech could be paywalled. Would be by most modern game standards.

They did not. They have my thanks for that.

[–] [email protected] 0 points 10 months ago

and like, that decision has probably earned them way more money than they would ever have seen otherwise, along with the sustainability to KEEP earning hideous amounts of dosh for a good long while

[–] discostjohn 12 points 10 months ago

As much as it pains me to agree with you, I think I agree with you.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago) (1 children)

Lmao you clearly haven't played Ark.

[–] [email protected] 0 points 9 months ago

I played Ark, got a random disease that apparently can only be healed with items from a high level area and didn't go away on death. So my options were: play with the disease for the foreseeable future or restart from scratch and lose days of progress.

I chose to uninstall.