this post was submitted on 24 Jan 2024
94 points (89.8% liked)

Games

31990 readers
3 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 9 months ago (1 children)

They both have random generation of runs, doesn't even have to be a dungeon crawler. The only difference is that a roguelite has meta-progression: you in some manner earn resources from each run that allow you to gain advantages on future runs

[–] [email protected] 4 points 9 months ago (1 children)

But does it have to be resources? What about unlocking a new character type, that can use different powers?

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago)

New characters are resources too. The word doesn't have to be limited to spendable currencies like "lumber and gems".