this post was submitted on 18 Jan 2024
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We need more villain-as-protagonist games. Tyranny giving you evil choices that were both meaningful, and reasonable, is so much better than the usual "I'm the hero, but I do enjoy kicking puppies on weekends" evil choices in most RPGs.
The thing is, it's not really villain-as-protagonist. It's more like "goon-as-protagonist". You are just a cog in the real villain's machine. That's why the choices are so interesting. Because they are often trolley-problems constrained by the world Kyros has created. So you don't get choices like "will you kill this baby or not" because then it's easy to not be the bad guy. You get choices like "Kyros demands someone from this town is getting killed. You can choose this baby or this old person. You can also choose not to make a choice, but that would be shirking your job as a judge and omniscient daddy Tunon wouldn't like it"