this post was submitted on 07 Jan 2024
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This seems really well done, but it's only useful if you need truly random stuff. It'd be great if we could limit the randomness; for example we need a random sword specifically, or a random encounter with a specific subset of enemies, etc. Pure random is nice for random loot or magic shop items, but often you'll need a something more specific.
Edit: Also, for the NPCs, it'd be great to be able to reroll only specific parts of the NPC if we got one that is good but needs a few things to be different only.
Thanks for the feedback! At one point it was possible to customize the generation a lot like you said and even edit the properties directly but it started to feel like work instead of a fun side project so I scrapped it. It might be worth taking another look.
It's not exactly part of the site directly but I did connect a custom ChatGPT to the generation functions which allows you to use it inside ChatGPT. I've been experimenting with it for the past few days and it is able to modify the generated content based on the context of your campaign really well.