this post was submitted on 03 Jan 2024
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Patient Gamers

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Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

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[–] [email protected] 20 points 10 months ago (5 children)

I never did really beat morrowind or even finish any of the factions questlines, i was too young at the time to care about that i just did the infinite intelligence potion exploit to create an unbeatable god character slinging 50ft radius fireballs from level 1.

A part of me really wants to revisit it and and least complete the main quest, but damn does it feel dated.

[–] [email protected] 12 points 10 months ago (2 children)

Yeah, it was in a weird sort of Uncanny Valley for gameplay. It was a 3D game with real-time combat, but was still relying on the old school tabletop RPG mechanics that the series was built on. So when you attack, the game does some math to figure out if you actually hit. But that causes some cognitive dissonance because I just saw my character’s attack connect and yet it was labeled as a miss because the invisible d20 rolled too low.

Rolling for an attack is fine in a turn based game, or a 2D game where sprites are just bouncing around. But when I saw my sword phase through the enemy without hurting them, it made it hard to continue playing.

The game also requires a lot more focus and time than I have these days. As an adult, I typically only have a few hours a week to play. And that’s intermittent, while constantly getting pulled away for other things. And in a game like Morrowind, things like the quest notes just aren’t conducive to my lifestyle. No quest marker, because the game gives me a note with vague directions? That’s fine if I’m a kid who can spend 5+ hours wandering around looking for the right boulder to take a left at. But if I’m getting pulled away and distracted constantly, I won’t even be able to remember what the note said when I come back to my computer.

[–] [email protected] 7 points 10 months ago (1 children)

No quest marker, because the game gives me a note with vague directions? That’s fine if I’m a kid who can spend 5+ hours wandering around looking for the right boulder to take a left at. But if I’m getting pulled away and distracted constantly, I won’t even be able to remember what the note said when I come back to my computer.

I dont mind the no quest marker, as you can re-read your quest journal to get the directions again. The problem was that the quest journal was unsorted so if you happen to advance in multiple quests at a time or put off a quest and come back to it, then good luck paging through to find the relevant info.

[–] [email protected] 1 points 10 months ago

Tribunal added the ability to see specific quest entries iirc

[–] [email protected] 1 points 10 months ago

No quest marker, because the game gives me a note with vague directions?

It took me years to figure out, but the directions are actually absurdly precise once you understand how they were written. For instance, if they say to follow the road north out of Caldera until you get to a tree, then turn west and continue until you reach your destination, that tree will be literally encroaching onto the road rather than one of the couple dozen that you pass that are near the road. At that point, you use the minimap to orient yourself exactly dead west and proceed in a perfectly straight line, hopping over rocks if need be, and you'll arrive at the destination, just like the directions said.

This is incredibly unintuitive, though, since absolutely nobody writes directions like that IRL. Not to mention the typos and sporadic instances of east and west being reversed.

There has to be a better option than a floating quest marker or written directions, but I'm not sure what. Maybe the breadcrumb trail from Fable?

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago)

I actually really enjoyed replaying it recently after many many years. Other than the dialog, what bugs you about it?

By the way, the engine replacement is really good.

[–] [email protected] 4 points 10 months ago

As someone who didn't even know it existed until like 2 years ago. It feels incredibly dated. I have 2 friends who love it and beg me to play with them with the multi-player mod but I just can't get into it. Controls feel clunky, combat is janky and graphics are meh. I understand it probably has great systems and writing and for the time it was great but it just doesn't hold up unless you have prior history with it. I'm not even hating on it, I understand it's probably a great game. I also played Mario 64 and ocarina of time way after their release (grew up a poor kid in a tiny rural town with no internet and 1 TV that had like 3 channels) and both felt pretty decent and like they held up while also being older than morrowind.

[–] [email protected] 2 points 10 months ago

I'm so glad I went back and finished it recently. The MQ story is really good. I put on a mod to make magicka regenerate like in later games and played a straight mage, eventually crafting rings to be able to jump around town super fast and another to cross the continent.

[–] [email protected] 2 points 10 months ago (2 children)

What put me off of the game initially was that it had a nasty bug where the game would immediately crash and close to desktop after about 15 to 30 mins of play. So if you didn't regularly save, you'd lose progress.

This happened to me on multiple OSes (Windows 98, XP, 7 & 8.1), across different copies of the game and after trying various community patches to fix the problem to no avail

Bought the GOTY edition with the Bloodmoon and Tribunal expansions on Steam when it was heavily discounted and it works just fine.

Unfortunately this is one of those many instances where a game is released absolutely fucking broken and you have to buy the expansion to fix it. Rollercoaster Tycoon 3 is another such game where the base game has a game breaking bug can randomly plummet the stats of all your rides.

[–] [email protected] 2 points 10 months ago

You should really wait for the Complete Edition and then grab the Unofficial Patch for every Bethesda game. They're all varying degrees of broken on release and expansions may improve it or make it worse, or sometimes both at the same time. Best to wait.

[–] [email protected] 1 points 10 months ago

As a once hardcore RCT fan, 3 was a huge let down anyways. Played for like 15 minutes before going back to 2.