this post was submitted on 02 Jan 2024
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[–] [email protected] 1 points 10 months ago (1 children)

You don’t like fantastical elements in a world full of magical fantastical monsters? What?

[–] [email protected] 1 points 10 months ago (1 children)

Right. It's a silly argument, I know, but I've been playing Monster Hunter since the original on the PS2. It had a particular vibe back then which has been slowly eroding away over the years as power creep and new, more flashy weapons and moves take the stage.

It's not all bad change, but I am one of the curmudgeons that still thinks the insect glaive is a bit over the top for the series and that the newer entries are making the game a bit too easy with too much in-combat QoL improvements.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Interesting. I see where you’re coming from, as I played MH on PS2 and loved it. However I find all the QoL changes refreshing. New ways to play offer more flexibility and options to new people, and the game only works if others are playing it. I hated how clunky most weapons were, how hard it was just to find the damn monster, how clunky the inventory system was and it was practically impossible to figure out what I needed for upgrades without a spreadsheet. Just a different perspective I guess. More verticality and more movement options is always better, that’s why I love Rise’s formula.