this post was submitted on 29 Dec 2023
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It depends on the goal of the game and the narrative it is trying to portray. It the character in the game is supposed to be a representation of the player in the game world, then it's only fair for the player to decide their own sexuality. If the character is a set character in the game with their own narrative/backstory, they should have their own sexuality and the player should not be able to change it. This requires competent writing though, which is rare in video games.
As for the NPCs which the player can romance, again that depends on how in depth and good the writing is. If the writing and lore is shallow, just let the NPCs be bisexual or pansexual and let the player romance who they want. If there is in depth narrative, good writing and worldbuilding with regards to NPCs, they should have a set sexuality that the player must respect.
i think this is a slightly incorrect way to look at it if we describe character attributes within the diegesis, which i think we usually do. a playersexual character might be straight or gay depending on the player's gender choice but for the fictional world, the woman who talks about her ex girlfriend if you play a woman and has a different line about her ex boyfriend if you play a man isn't necessarily bi as far as the story or the other characters are concerned.
Hell, you could do the opposite and have an anti-playersexual character so that the story is about being a supportive friend and clearly not about pursing romance.
An alternate universe JohnBrownNote who loves what i'm not into doesn't change my orientation.