this post was submitted on 03 Jul 2023
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My top two rules lf GMing:.
Spend the most time on what your players find interesting and skip over the parts they don't enjoy. Let the story follow the former and avoid the latter.
The easiest way to know what your players enjoy or want more of is by asking them!
Another one I really like is : your players never miss, sometimes their opponents or circumstances make things harder though.
Examples:
Granted, this works in games where the player characters are presupposed heroic and competent, wouldn't use it in Dark Heresy or Cal of Cthulhu, probably