this post was submitted on 25 Dec 2023
664 points (98.4% liked)
Games
31990 readers
2 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Is it possible to create a custom build system by compiling little bits at a time?
For example, you find the opengl code (or whatever gfx lib they're using), strip it down it only displays a window and doesn't reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.
This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.
Or does this sound completely wacky to you?