this post was submitted on 18 Dec 2023
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Gaming

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submitted 10 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 12 points 10 months ago (2 children)

Yeah, but it's a sustainable model that allows for longtime development and product lifetime. It's also completely voluntary since base + utopia + synthetic dawn are 85% of all worthwhile content on their own

Like, microtransactions are garbage, but the industry has shifted to a point where you're out if you don't have a long term payment model. The paradox model at least puts a cap on what the whales can pay, and actually gives them more content in return.

It's the least bad model out there. At least for companies too big to pull a factorio/terraria

[–] [email protected] 4 points 10 months ago (1 children)

TBH I much prefer the cosmetic micro transaction and even loot boxes to this system. Because now you’re locked out of content if you don’t pay extra, while with the other models don’t screw over the players who don’t want to/can’t pay

[–] [email protected] 0 points 10 months ago (1 children)

I'd rather have subscription model + frequent dlc + ads in game the microtransactions

Not that I would accept that combo either, but unlike microtransactions, it wouldn't literally ruin lives

[–] [email protected] 3 points 10 months ago (1 children)

This is litterally microtransactios

[–] [email protected] 0 points 10 months ago

If you think 15 bucks for actual additional content is a microtransactions than you need to read up on the definition