this post was submitted on 18 Dec 2023
176 points (90.7% liked)

Games

31807 readers
1111 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 9 months ago (1 children)

I feel like HFW kind of lost the plot when it introduced the Far Zeniths. They just didn’t work for some reason. I kind of wish if they were going that route, they had been the descendants of the people who left for Far Zenith and they had a better reason for wanting Gaia and Earth or something, so they weren’t just cartoonishly evil.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

I think the main problem with the world of Horizon is that the most interesting event in their world has already happened.

The story of Zero Dawn worked so well because it is the interwoven tale of a young woman who sets out to discover why she was cast out of her village at birth, and the almost archaeological unraveling of why the world is the way it is. When you finally piece together both the plot is almost already at it's climax, and you are left with both the understanding of why it must be Aloy who stops the new threat to the world, and the motivation to do so.

But that doesn't work for a sequel. The format of Zero Dawn relies on exposition about the very nature of the world, that's why the main quest has a bunch of missions that more or less boil down to walking around an old facility and listening to recordings.

How are you going to translate that into a new sequel? Either you've got sequels planned already, which I find unlikely given what Forbidden West amounted to, or you need to try to invent more world building and plot. It seemed quite clear to me that Guerillas writers for Forbidden West didn't know their own world as well as I had assumed they did. The "how did we get here" plot in Zero Dawn revolved around a small cast characters, who, with the exception of one, were all both very neuanced and strongly invested in their own plot. The Zeniths of Forbidden West come across almost as inverse Deus Ex Machina, characters who fly in from the moon with what seems like no other reason to mess up the plot than "We had to find something".