this post was submitted on 27 Nov 2023
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Yeah, SR1 was kind of a prototype. Not really much to differentiate it from GTA.
SR2 was a breath of fresh air after GTA IV though. Good story and that, but it took you about an hour to get a gun. SR2 was like, "here's your shotgun, go nuts" about 2 minutes into the tutorial. It really felt like a spiritual sequel to Vice City after the po-faced seriousness of San Andreas and GTA IV. Just the right mix of grounded and madness.
And then SR3 came out and kind of lost me. Seemed like the game was 90% minigames at that point, like they ran out of budget for the actual game. There was a balance somewhere in SR2 that was perfect, but it felt like Volition took the wrong lesson from it and just went "crazy it is".
Although I did like the They Live bit in SR4. Far too few moments like that though to keep it alive.