this post was submitted on 27 Nov 2023
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Game Development
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A common complaint I see on gaming forums (especially after a new patch) is "Why is team working on X instead of Y?!" as though the people working on Y could switch to X or should be fired or sit around and do nothing until X is fixed. The people doing content creation stuff (e.g. artists, writers, scripting team, voice actors etc) are probably not going to be able to fix the netcode of the game.
(obviously, there is also mismanagement and failing to read your audience, but god damn gamers are the most entitled audience I've encountered in doing any art)(as a gamer etc etc)
All true points. There's also a point to be made about allocation of resources. Should you be spending millions marketing a broken game?
Short version: sometimes, yeah. CP2077 wouldn't have been able to pay their teams that worked on the game well beyond release date without a good initial turnout for buying the game. You can chalk that up to CDPR having good recognition from the witchers if you want, but it's pretty obvious they shelled out huge to put the game on the map initially. DLC alone could not have saved the game imo.